Case-based role play
A general structure and options for case-based role play activities and assignments.
A general structure and options for case-based role play activities and assignments.
An interview with Kim Hirabayashi on learning theories and how they align with active learning.
A video overview to the foundations of active learning.
A video resource by Jean-Michel Maarek on the muddy points technique to monitor learning and how you can integrate it into your course.
A faculty showcase presentation by Patti Taylor. A demonstration of Perusall and how it can be used in online courses.
A collection of strategies for increasing student intrinsic motivation, organized by three motivational factors.
A collection of assignment descriptions from actual USC courses. The assignment descriptions follow best practices in terms of connecting the assignment to the course learning objective(s), providing a narrative overview of the assignment, indicating the steps required to complete the assignment, and referencing how the assignment will be graded.
This guide serves as an explanation of using in-class work to evaluate student participation, and why in-class work is preferred over less-structured forms of participation. Suggestions for facilitating in-class work, and samples, are provided.
An introduction to the flipped course, a course design style that is more consistent with theories of human learning than traditional lecture-style courses and supported by educational research.
An introduction to instructor feedback, including examples.