Section: Event Archives
Game-Based Learning in Higher-Education
March 9, 2012
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GAME-BASED LEARNING IN HIGHER EDUCATION
Resources
Game-based learning is an expansive and rapidly evolving part of higher education. As stated in the New Media Consortium’s Horizon Report, proponents note its “engaging and appealing” suitability for supporting, in a variety of learning contexts, the increasingly important competencies of “collaboration, problem-solving, and communication.”
The University of Southern California is well positioned to be a leader in the area of digital and non-digital games for educational purposes. Not only does USC host the top game-design program in North America, but it also has faculty and graduate students who are among the most respected practitioners and theoreticians in the field of games and education.
Resources
- Andy Petroski and Chris Stubbs. Games in Education: Realizing Opportunities and Overcoming Obstacles.
- Douglas Thomas and John Seely Brown. A New Culture of Learning: Cultivating the Imagination for a World of Constant Change.
- EDUCAUSE Learning Initiative. 7 Things You Should Know About Gamification.
- Jeffrey R. Young. 5 Teaching Tips for Professors—From Video Games.
- Justin Marquis. What Does Game-based Learning Offer Higher Education?
- New Media Consortium. The 2012 Horizon Report.
View the full video from the event
EDUCAUSE LEARNING INITITATIVE
Reality Ends Here
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