Game-Based Learning in Higher-Education

March 9, 2012

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Moderated by CET Faculty Fellow Geoff Middlebrook, Dorsife College Writing Program & preseneted by Henry Jenkins, Annenberg School of Communication, School of Cinematic Arts & Rossier School of Education; Holly Willis, School of Cinematic Arts; and School of Cinematic Arts Undergraduate Allison Tate-Cortese.
March 9, 2012 Grace Ford Salvatori (GFS) 106 12:00pm - 1:00pm
Overview filmed & created by Michael P. Allison, Center for Excellence in Teaching
GAME-BASED LEARNING IN HIGHER EDUCATION

Game-based learning is an expansive and rapidly evolving part of higher education. As stated in the New Media Consortium’s Horizon Report, proponents note its “engaging and appealing” suitability for supporting, in a variety of learning contexts, the increasingly important competencies of “collaboration, problem-solving, and communication.”

The University of Southern California is well positioned to be a leader in the area of digital and non-digital games for educational purposes. Not only does USC host the top game-design program in North America, but it also has faculty and graduate students who are among the most respected practitioners and theoreticians in the field of games and education.


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