Game-Based Learning in Higher-EducationMarch 9, 2012
March 9, 2012 Grace Ford Salvatori (GFS) 106 12:00pm - 1:00pm
Overview filmed & created by Michael P. Allison, Center for Excellence in Teaching
Game-based learning is an expansive and rapidly evolving part of higher education. As stated in the New Media Consortium’s Horizon Report, proponents note its “engaging and appealing” suitability for supporting, in a variety of learning contexts, the increasingly important competencies of “collaboration, problem-solving, and communication.”
The University of Southern California is well positioned to be a leader in the area of digital and non-digital games for educational purposes. Not only does USC host the top game-design program in North America, but it also has faculty and graduate students who are among the most respected practitioners and theoreticians in the field of games and education.
- Andy Petroski and Chris Stubbs. Games in Education: Realizing Opportunities and Overcoming Obstacles.
- Douglas Thomas and John Seely Brown. A New Culture of Learning: Cultivating the Imagination for a World of Constant Change.
- EDUCAUSE Learning Initiative. 7 Things You Should Know About Gamification.
- Jeffrey R. Young. 5 Teaching Tips for Professors—From Video Games.
- Justin Marquis. What Does Game-based Learning Offer Higher Education?
- New Media Consortium. The 2012 Horizon Report.
Presented by CET Teaching Assistant Fellows
Presented by CET Faculty Fellow Kathy Sullivan, Biokinesiology & Physical Therapy
Presented by CET Faculty Fellow Tara McPherson, Critical Studies
Presented by CET Distinguished Fellow, Gene Bickers, Vice Provost for Undergraduate Programs